SNES Cartridge

The SNES cartridge connector is a 62-pad edge connector carrying a 24-bit address bus, 8-bit data bus, CIC lockout pins, and expansion pads for enhancement chips.

The Super Nintendo Entertainment System (SNES) uses a proprietary 62-pad edge connector to interface game cartridges with the console, introduced with the system’s launch in 1990 (Japan) and 1991 (North America and Europe). The connector carries a 24-bit CPU address bus (A0–A23), an 8-bit data bus (D0–D7), an 8-bit peripheral B-bus (PA0–PA7), power rails at +5 V, and dedicated pins for the CIC lockout chip. Pins operate at 5 V TTL/CMOS logic levels and the system clock runs at 21.47727 MHz (NTSC). Enhancement chips such as the SA-1, Super FX, and DSP-1 use additional expansion pads on the connector that standard mask-ROM cartridges leave unconnected.

SNES cartridge, 62-pin edge

PinNameDescription
1
2
3
4
5GNDGround
6A11Address 11
7A10Address 10
8A9Address 9
9A8Address 8
10A7Address 7
11A6Address 6
12A5Address 5
13A4Address 4
14A3Address 3
15A2Address 2
16A1Address 1
17A0Address 0
18/IRQInterrupt
19D0Data 0
20D1Data 1
21D2Data 2
22D3Data 3
23/READRead
24CIC?
25CIC?
26/RAM ENABLERAM Enable
27VCC+5 VDC
28
29
30
31
32
33
34
35
36GNDGround
37A12Address 12
38A13Address 13
39A14Address 14
40A15Address 15
41A16Address 16
42A17Address 17
43A18Address 18
44A19Address 19
45A20Address 20
46A21Address 21
47A22Address 22
48A23Address 23
49/ROM ENABLEROM Enable
50D4Data 4
51D5Data 5
52D6Data 6
53D7Data 7
54/WRITEWrite
55CIC?
56CIC?
57n/cNot connected
58VCC+5 VDC
59
60
61
62

Notes

The connector is a 62-pad edge connector with 2.5 mm pad pitch, carrying 31 pads on the front side (pins 1–31) and 31 on the back (pins 32–62). Pins 1–4, 28–31 (front) and 32–35, 59–62 (back) are enhancement-chip expansion pads; standard mask-ROM cartridges leave these unconnected. CIC lockout chip signals occupy pins 24, 25, 55, and 56 on standard cartridges. The SYSTEM CLK (21.47727 MHz NTSC) is present on pin 1; PHI2 (the CPU-derived clock) appears on pin 57, which is unused by standard ROM cartridges.

Signals

  • A0–A23 — 24-bit CPU A-bus address lines; A0–A11 on pins 6–17, A12–A23 on pins 37–48
  • D0–D7 — 8-bit bidirectional data bus; D0–D3 on pins 19–22, D4–D7 on pins 50–53
  • /IRQ — Interrupt request line to the CPU (active low), pin 18
  • /READ — Read strobe from the CPU (active low), pin 23
  • /WRITE — Write strobe from the CPU (active low), pin 54
  • /ROM ENABLE — ROM chip-select (active low), pin 49; asserted when the CPU addresses the cartridge ROM area
  • /RAM ENABLE — Work-RAM select (active low), pin 26; used for cartridge battery-backed SRAM
  • CIC — Copy-protection lockout chip interface pins (pins 24, 25, 55, 56); function details are not publicly documented by Nintendo
  • VCC — +5 V supply, pins 27 and 58
  • GND — Ground, pins 5 and 36

References

Category:VideoGame Connectors