videogames connector This is the pinout of the Nintendo Wii Multi AV connector on the back,
UNKNOWN connector at the Nintendo Wii
Nintendo Wii Pin | Name | Description |
---|---|---|
1 | AL | Audio Left |
2 | AR | Audio Right |
3 | VC | Video (Composite) |
4 | PWR | +5v |
5 | GND | Ground |
6 | GND | Ground |
7 | Y / R / Luma | Red (PAL), Luma (NTSC), or Component Y |
8 | Mode | Mode select. If shorted with pin 10, pin 7, 9 and 11 will output Component YPbPr |
9 | PB / G / Chroma | Green (PAL), Chroma (NTSC), or Component Pb |
10 | Mode | Mode select. If shorted with pin 8, pin 7 9 and 11 will output Component YPbPr (both PAL and NTSC) |
11 | Pr / B | Blue (PAL) or Component Pr |
12 | GND | Ground |
13 | PWR | +12v |
14 | DATA | Data line 1 (Used to change the number of lines) |
15 | DATA | Data line 2 (Used to change from interlaced to progressive) |
16 | DATA | Data line 3 (Used to change from 4:3 to letterbox and 16:9) |
Notes
- The two PWR lines is normally used in scart connectors, to make the TV change channel to AV and make it go into RGB mode. If pin 8 and 10 is shorted, the pins 7, 9 and 11 will output Component YPbPr instead of RGB (PAL) or S-Video (NTSC) The 3 data lines are used on Japanese D-Terminal connectors and heres how they work: Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines Data Line 2: 0V = 59.94i / 60i ; 5V = 59.94p / 60p Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9 The functionality of the data lines on other regions of the console is not known (or at least, not by me).